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Third Series: "Invid Invasion"
The Third Robotech War

The following list is in viewing order, starting with the column on the left. The left column has episodes 61-73, the right has episodes 74-85. Click on any episode title to be taken to a more in-depth summary of the episode.
  • The Invid Invasion Scott Bernard crash lands on the planet Earth.
  • The Lost City Annie joins Scott and Rand against the Invid.
  • Lonely Soldier Boy Rook, Lancer and Lunk join the team.
  • Survival The Invid sense the Protoculture in the mecha.
  • Curtain Call Scott's team pull off a Protoculture raid.
  • Hard Times Rook has a violent bout with her past.
  • Paper Hero Lunk tries to fulfill a friend's dying wish.
  • Eulogy Scott meets his hero, Colonel Jonathan Wolff.
  • The Genesis Pit Scott's team view Invid evolution experiments.
  • Enter Marlene An amnesiac woman joins Scott and company.
  • The Secret Route Lancer falls foul of his old flame, Carla.
  • The Fortress A decisive victory for Scott and the others.
  • Sandstorm Rand has a dream influenced by the Invid.
  • Annie's Wedding Annie woos a young would-be tribal warrior.
  • Separate Ways The teams' personal conflicts become arguments.
  • Metamorphosis The Regiss creates two new humanoid agents.
  • The Midnight Sun The Invid Sera is disturbed upon seeing Lancer.
  • Ghost Town Word of a new REF offensive reaches Scott.
  • Frostbite Marlene puts a dent in Scott's emotional armor.
  • Birthday Blues "Mint" LaBelle has the best birthday ever!
  • Hired Gun Rook meets a man with a cruel vendetta.
  • The Big Apple An attack on the Invid hive in New York City.
  • Reflex Point Scott discovers that Marlene is an Invid.
  • Dark Finale The team joins the REF in a final assault.
  • Symphony of Light The Regiss changes form and leaves the Earth.
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    "The Invid Invasion"

    The saga continues approximately 1 year after the Second Robotech War. A group of reinforcements from the SDF-3 is sent to invade an Invid-dominated Earth. Hopes are high, the new Robotech soldiers are freshly trained, with new weapons and a will to win back their planet. Their efforts meet with limited success, and their strike is utterly defeated leaving only a few scattered remnants.
       One of these remnants is a lone soldier named Scott Bernard, a man who is out for revenge against the Invid. Armed with only a reconfigurable motorcycle, a holographic recording of his dead fiance, and a salvager he meets along the way, he begins his battle to destroy the Invid.


    "The Lost City"

    Scott and his new partner Rand travel to an island city, entering despite several warnings from the cities ex-inhabitants. They meet a young girl named Annie who leads them to a neighboring island to look for other soldiers. Meanwhile, Scott and Rand's contact within the city conspires with the Invid to provide their capture.
       The battle is hard, and it looks as though Scott, Rand, and Annie are done for. From out of nowhere a single cyclone rider appears and helps them fight off the Invid Shock Troopers. The cyclone rider disappears as quickly as she came, and Scott and Rand discover that the people of this "Lost City" conspire with the Invid in return for peace. Scott and Rand leave disgusted, and Annie joins the battle.


    "Lonely Soldier Boy"

    Scott, Rand, and Annie happen upon a frontier town, run-down by the constant wars and apathy. A famous singer is performing at a local club, and the group walks in on a rather heated criticism of her performance. The local riff-raff are restless, and have chosen the famous Yellow Dancer to torment. A woman, a customer of the club, intervenes in the dispute, causing the wrath of the thugs to fall upon her. She is able to handle herself, and more importantly, her attackers. Scott notices it was the cyclone rider who saved their lives in the previous episode.
       The thugs, dealing with their defeat by Scott, Rand, Annie, Yellow Dancer, and Rook the cyclone rider decide to kidnap a local man. His friend, though he has a sordid past with the military, decides to join forces with Scott's group to rescue his friend. The rescue operation is noticed by the Invid, and Scott realises that this deserter, named Lunk, has a lot to offer his makeshift team, most notably a well-armed and maintained Alpha fighter. Lunk decides to join Scott's group, as does Rook and Yellow Dancer, who reveals that she is actually a he named Lancer: a disguise meant to shroud his attacks on the Invid.


    "Survival"

    The team is learning to live and fight together. Some people rub others the wrong way, especially Rook and Rand. While getting supplies, Scott, Rook, Annie, Rand, and Lunk are ambushed by Invid. Scott realises that he needs the Alpha fighter to battle this squad, but is afraid to indicate their campsite by making a straight line to the fighter. Lancer patiently waits by the fighter while the rest of the group fight the Invid.
       Rand reveals both his survival skill in the episode, along with his excellent reasoning. He catches fish and helps the group to deal with the horrors of the wild, namely leeches. He also discovers that the Invid can sense the use of active protoculture (the fuel that runs their machines). This enables the team to elude the Invid by using only the minimum amount of protoculture. Scott finally reaches the fighter and destroys the Invid patrol that has been tailing them.


    "Curtain Call"

    Scott's group of makeshift freedom fighters stages a raid on an Invid protoculture store to replenish their own supplies. This human-run Invid reserve is drawn off-guard by a huge concert by the famous Yellow Dancer. Scott, Rook, and Rand infiltrate the storage complex armed with rope and an ancient map of the buildings and secret passages.
       No plan is ever perfect, and Scott, Rook, and Rand find themselves locked in a sealed room, filling slowly with water. Eventually, they get out, but Yellow Dancer has postponed the end of her concert too long, causing the city guard to get nervous. When the robbery is discovered, the Invid arrive. But with a replenished supply of protoculture, Scott's group scores an easy victory.


    "Hard Times"

    Rook withdraws from the group more and more, until she finally leaves during the night. Rand follows to see what she is up to. Scott knows that they left, but decides to let them go.
       Rand follows Rook to a cavern that surrounds a city. Rook is at home, through a series of flashbacks and conversations, Rook remembers why she left and the people that made her leave. Her days in a street gang haunt her, and she confronts the members of a rival gang who beat her severely. This episode is filled with excellent character development for Rook, and some depth is added to Rand's character at the same time.
       Scott decides to look for Rook and Rand, and ends up tangling with the Invid. Once again, Rook saves Scott from certain doom, and puts her abusers to shame at the same time. Rand helps Rook to see her mother one last time, and they are on their way, Rook makes a vow to herself to stay with the group of freedom fighters, who have become her family.


    "Paper Hero"

    Scott's group of fighters continues on their journey to find the Invid headquarters, making a stop in a small town at Lunk's urging. Lunk made a promise to a friend he had in the military, who died in an Invid attack. His promise was to deliver a book to his friend's father who lives in this town. The group gets behind Lunk's effort and his happy to spend a little time in a small town.
       Unfortunately, the townspeople don't feel the same way. The group begins to notice that the townspeople are giving them the runaround. Eventually, after some of the group gets kidnapped, Lunk forces an explanation out of the mayor. It turns out that the father of Lunk's friend tried to keep the townspeople out of the war with the Invid. He wanted them to leave the fighting to the soldiers. The townspeople wouldn't stand for the interference. In the end, they killed the peacemaker.
       Lunk is disappointed, and ends the episode in a melancholy mood. He decides to keep the book to remember some of the things that the father of his friend stood for.


    "Eulogy"

    The group comes to a settlement of soldiers led by the legendary Colonel Jonathan Wolfe. It is not a military outpost, but rather a safe place where they come and relax. Apparently, the Invid leave the city alone due to the number of soldiers encamped there. In Scott's dealings with the Invid, he had seen no such fear. He doubts the party mentality of the town. But Scott agrees to go along on one of Jonathan Wolfe's missions and is ambushed.
       Rand and Rook confront Wolfe, and Wolfe agrees to take them to look for Scott. Coincidentally, they are ambushed again but Rook finds Scott and they fight their way out. At some point, Rand gets separated from the other two, and witnesses a meeting between Wolfe and an Invid. The Invid gives Wolfe a pack of protoculture. Rand makes the connection in his head: Wolfe trades soldier and weaponry to the Invid in exchange for peace and protoculture. Rand confronts Wolfe, but Wolfe is veteran and easily overcomes Rand.
       When Wolfe sees that Scott is alive, he has a change of heart. Scott reminds Wolfe of his youth, and he commandeer's Scott's Alpha fighter and fights off the Invid attack. Wolfe, however, is wounded by the last Invid and dies in Scott's arms. Wolfe realises that he was wrong, that turning against his own people. This is a sobering experience for Scott and the others, but they press on toward Reflex Point, the Invid headquarters.


    "The Genesis Pit"

    While scouting out a new campsite, Scott, Rand, and Annie fall into one of the Invid leader's "Genesis Pits" where she is doing strange experiments. Dinosaurs, monsters, Invid, and possession are all part of the evolutionary experiments conducted by the Invid leader, or Regis.
       Rand figures that the Regis is trying to figure out what the dominant species on Earth is and how she can exploit it. Scott and Rand find out, through the Regis' possession of Annie, that the Regis plans to exterminate the humans in favour of the Invid's ultimate life form.


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    "Enter Marlene"

    The rag-tag group of freedom fighters arrive at the fallback point of Admiral Hunter's invasion force. Unfortunately, the Invid had arrived earlier and the invasion force was only a scattered bunch of garbage. Scott is shocked and begins to lose hope.
       While on a scouting mission, Rook and Rand find a naked woman who appears to be a battle survivor. In actuality, she is an agent of the Invid Regis, engineered to spy on the freedom fighters. Rook and Rand take her back to their camp.
       Lancer and Lunk find several new fighters to add to their arsenal, and get to try them out against an Invid patrol. Scott realises that others are relying on him and enters into battle, destroying the Invid patrol.


    "The Secret Route"

    A mountain range lies between Scott's group and Reflex Point, a mountain range with an Invid base right in the middle of it. The group finds that there is a "secret route" through the mountains, but the map that indicates it costs quite a bit of money. Scott's group reluctantly looks for ways to make money.
       Lancer has a brush with his past, and we find out why he dresses up like a woman. His lost love is the fiance or the seller of the map, and she tells Lancer that the maps are fakes.
       There is more human betrayal in this episode, along with some brushes with death. In the end, Lancer's lost love stays with her fiance, and Lancer and the rest of the group trudge on to Reflex Point.


    "The Fortress"

    After receiving a real map of the mountains, the rebels find that the only way through the range is through the Invid. Scott devises a strategy to attack the base, with some very useful help from Rand.
       Rand and Annie sneak into the base, and attempt to knock out their protoculture detector. Scott orders everyone out of the base while he single- handedly destroys the base and the Invid troopers.


    "Sandstorm"

    While camping inside a cave during a sandstorm, the group begins to bicker. Rand ends up being the object of everybody's anger because he gives water to Marlene that no one knew he had. Rand takes the criticism poorly and braves the sandstorm to find more water.
       Unfortunately, the sandstorm blinds Rand and he falls into a sand pit that contains spores from the Flower of Life. Rand has a hallucinatory dream, induced by the spores. He gains insight into the Invid's plans of the domination of the universe. Marlene is Rand's guide through his hallucinatory adventure, but Rand doesn't make the connection between the Invid and Marlene.


    "Annie's Wedding"

    The journey to Reflex Point takes Scott's group through a jungle farm holding the Flower of Life. This jungle is inhabited by a primitive tribe of people who worship the gods of the river, and believe that the rebel group has angered the river god.
       Meanwhile, the Regis creates a new type of Invid mecha meant to provide heavy resistance to the Earth people. She begins to deploy the prototypes in an effort to attack the freedom fighters.
       The rebel band helps the river tribe defeat an Invid patrol, and then slip under a huge Invid hive in rafts. This saves immeasurably on protoculture and keeps the Invid from detecting their protoculture use. However, the freedom fighters are in low spirits after leaving Annie behind to marry a tribal prince.


    "Separate Ways"

    In a devastated city, Scott's group is driven into the subway by the Regis' new mecha. What's more, they are sealed inside a small section of subway by the Regis' constant effort at their destruction. The Regis is not sure that the freedom fighters are dead, so she orders her Shock Troopers to dig through the rubble.
       Tensions run high with the buried alive, what with the recent loss of Annie. Lunk snaps and starts fights with both Rand and Scott. Lunk's blow-up causes several people to think, especially Rook and Rand. They decide to leave the group together, in hopes to find more people and possibly provide a little rest and relaxation for the group. However, deep down they both know that when they leave they are never coming back.
       Eventually, Rand engineers a nifty little escape, and the group escapes their would-be tomb. To their surprise, Annie is waiting for them near the other vehicles. The group is happy, but Rand and Rook still decide to leave. Lunk, Lancer, Marlene, and Annie decide to stay with Scott and keep fighting the Invid. At the last moment, Rook and Rand turn back and rejoin the group. The ordeal meant to split apart the group ended up unifying it, and Reflex Point is not far away.


    "Metamorphosis"

    The group of freedom fighters are at the northern tip of what was once called "South America." They devise a plan to cross the body of water between the two continents, using old gasoline driven ships that they found mothballed in a local shipyard. The rebels busy themselves with their preparation for the crossing.
       The Regis is also busy. She has finally found the perfect life form to dominate the Earth: the human being. She immediately creates a human prince and princess of the Invid named Corg and Sera, respectively. The Regis sends her children to combat the rebels that have corrupted her secret agent, Ariel (Marlene).
       However, Sera has similar problems to the lost secret agent. Human emotions are her downfall, and cause her to hesitate when it comes to destroying Lancer. The beginnings of love occur between Sera and Lancer. Eventually, the rebels' cunning and courage fight off the Invid and they make it to the northern continent.


    "The Midnight Sun"

    After crossing the Gulf of Mexico, the freedom fighters find themselves in a snowy mountain range. Thinking that they have eluded the Invid for the time being, Scott's group is in high spirits, joking and eating on of their few decent meals. They do not realise yet that Marlene is an Invid, and that the Regis is using her to track the rebels.
       Unfortunately for the group, Sera also finds herself and her shock troopers in the mountain range, stalking the rebels. She is desperate to make up for her hesitation earlier, but finds that she cannot hurt the rebel known as "Lancer." She orders her troops to attack the group, and orients herself on the leader of the group.
       The sudden attack splits up the group, separating them from their mecha. Their only hope is to utilise their snowy surroundings against the Invid. Sera confronts Marlene for the first time, and the Regis telepathically tries to bring her child back to the hive. However, she is unsuccessful, and Sera is surprised by the appearance of the other freedom fighters.
       Scott's group moves on, Marlene trying to forget the strange experience, and Lancer quite a bit suspicious of "this woman we call 'Marlene.'"


    "Ghost Town"

    >>From the mountains to the desert. A few small towns are eking out a meager existence in the shadow of a huge Invid protoculture farm. Scott and the other rebels, still on their journey to Reflex Point, must find a way around or through the protoculture farm.
       Unfortunately, some members of the group have other things to deal with as well. Scott and Rand are captured by a local police force, and a local thief force steals their cyclones. Lancer and Marlene are taken in by some equipment wholesalers who just happen to be comrades of the thieves who stole Scott and Rand's cyclones.
       It turns out that these thieves are ex-soldiers, who fought with Admiral Rick Hunter in an earlier Robotech war. They quit the service, they had seen too much war. By the time Scott finds the thieves, Lancer has heard their story and forgiven them for their cowardice. Scott does not forgive them so easily, they earn his respect only when they show up in a battle against the Invid, when they sacrifice their lives to destroy the Invid. It is a haunting episode, filled with duty, love, remorse, and forgiveness.


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    "Frostbite"

    Out of the desert, and back into the mountains. The cold has dowsed the spirits of the freedom fighters, just as the constant fighting has. Luckily, while passing through a high mountain pass, Rand finds a huge city buried under an ice canopy.
       The city provides both an escape from the cold and an escape for the war with the Invid. The group splits up and enjoys the lost city, which they discover was called Denver. Scott and Marlene find that they have a great attraction between them and Rand and Rook find that whatever is between them is something bordering on hate. Annie is in heaven, she finds a new dress and a whole stockpile of peppermint candy. Lunk and Lancer discuss the current trend in Invid mecha, how they keep getting better and better.
      The escape from the war is not as complete as the group expected. Corg, the Invid prince, is hot on their trail. With a few of the advanced Shock Troopers, Corg attacks the rebels unaware. Only by bringing the city's icy shell down can Scott's group stop the attack. As the group leaves the crumbling city, Lunk sets off a tremendous explosion, destroying the city, and hopefully the Invid inside.


    "Birthday Blues"

    The rebels are forced to sneak around a deserted town while Annie mourns her destroyed birthday plans. Corg is near, and is easily tricked into retreat by a gadget of Lancer's.
       Scott and the others use the break in the Invid threat to throw a birthday party for Annie. Annie gets everything she ever wanted: a cake, a big jar of peppermints, a new dress, a fireworks and airplane show, and most of all, she has a family. And although she would never admit it, that is exactly what she wanted.
       This celebration is hardly just a gift for Annie. It was also a welcome bonding opportunity for the group.


    "Hired Gun"

    The gang is close to Reflex Point, but they have to deal with a local problem first. A seeming madman is killing all of the soldiers in the sector, and Scott's group vows to end this madman's killing spree. However, after Rook and Rand have a run in with a mysterious man named Dusty Aires, they begin to doubt the legend of the random killer.
       As always, wherever there is a buildup of military might, the Invid are their. The posse assembled to bring down Dusty Aires brings also the wrath of the Invid, and Scott's group see the awesome power of the Invid, and how lucky they are to have gotten so far.
       Conversation with Dusty Aires provides insight into his psychosis, and also insight into the limits of human friendship. The group presses on. They can feel how close they are to Reflex Point.


    "The Big Apple"

    Scott's rebel group is only a day or two away from Reflex Point, but they are badly in need of protoculture. They stop off in the remnants of New York City, which was amazingly spared from the Zentraedi holocaust. Posing as homeless people, Rand, Lancer, and Annie find the local Invid protoculture storage. The group decides to steal some protoculture. Unfortunately, Annie drops some protoculture canisters, alerting the Invid to their presence. They are only saved by a would-be actor, who convinces the Invid that a stray can was the cause of the commotion
       Meanwhile, under pressure from the Regis, Corg decides to destroy all of the inhabitants of New York City. Sera tries to stop him, but decides to use the situation as a chance to speak with Marlene. Again Marlene refuses to acknowledge that she is an Invid.
       Scott, Lunk, and Rook are the only ones close enough to mecha to fight Corg and his troops. Amazingly, the small group of three fighters stage a successful counterattack against the local Invid hive, and drive off the Invid temporarily.


    "Reflex Point"

    As the title says, the freedom finally reaches Reflex Point, ready for their assault. However, they are a little late for the assault. An advance force from Admiral Hunter had attacked earlier, and by the time Scott's group arrived, they had already been defeated. The ground around Reflex Point is littered with destroyed Invid and human mecha. At first, there are no survivors.
       Suddenly, a single cyclone rider appears, carrying a camera where her gun should be. She is Sue Graham, assigned to document the battles with the Invid. Scott's group is horrified to find out that she filmed her comrades' destruction without lifting a finger to help them.
       Eventually, she seems to come around, and proposes a plan to fight the Invid. Scott realises that her plan to destroy the Invid is actually just a plan to get some great camera footage of more human mecha being destroyed. The freedom fighters surprise her, and come out of the battle as victors. During the battle, Graham is mortally wounded. She dies after realising her mistakes.
       Sue Graham is not the only casualty. During the battle, Marlene receives a cut on her arm. Where red blood should be flowing, only green blood appears. At that moment, standing next to an Invid commander bleeding green blood, Marlene and the rest of the group realises her true identity. Marlene runs off crying, and the others stand and watch, wondering if they will ever see her again.


    "Dark Finale"

    The battle for the Earth begins. Ground troops from the newly arrived Robotech Expeditionary Force have linked up with Scott's band of freedom fighters. Lunk has been reinstated in military. All is ready for the attack.
       A lot happens during this episode. During the fight, Rand professes his love for Rook, which she returns. Lancer's Alpha is hit by an Invid energy bolt, and is saved from destruction by Sera. The rebels are led to the Regis by Marlene, and the Regis explains her plans.
       The episode ends, and the SDF-3 and Admiral Hunter still hasn't arrived. Scott vows to destroy Corg, and the others are left inside Reflex Point with the Regis.


    "Symphony of Light"

    The final episode of Robotech picks up where the last left off. Scott is fighting Corg, and is shot down. Meanwhile, Rook and Rand climb in their Alpha's, and decide to help Scott out. Lunk and Annie vacate the battle scene, Lunk is a ground fighter, and the ground attack is over.
       The Regis decides to leave the Earth, and take her children with her. Lancer agrees to help Sera fight off the attacks until the Regis can leave. Scott finds his Beta fighter, and destroys Corg.
       The Regis leaves in a ball of fire, destroying the remaining human forces left in orbit. Lancer stages a concert, in which he reveals his true identity. Sera was left behind, and she is at the concert to cheer Lancer on. Rook and Rand leave to start their lives together. Lunk, Annie, and Marlene drive off to start a farm. Scott flies back into space to search for the still-absent Admiral Hunter.


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